Digital Tutors Character and Scene Development in ZBrush 角色和場景開發教學 英文版 (2CD) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 軟體名稱:DigitalTutorsCharacterandSceneDevelopmentinZBrush 語系版本:英文版 光碟片數:2片裝 破解說明:無 系統支援:適用所有Windows與Mac作業系統 軟體類型:角色和場景開發教學 更新日期:2009.05.18 相關網址:http://www.digitaltutors.com/store/product.php?productid=3623 中文網站:http://xyz2009.net 軟體簡介:(以官方網站為準) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DigitalTutors公司最近將發佈ZBrush角色和場景開發教學-CharacterandScene DevelopmentinZBrush。Anin-depthguidetosculpting,texturing,andr enderingfinalcompositions.包含雕刻,紋理,燈光和渲染綜合性的深入學習教 學。教程長達近6小時。適用於Zbrush3.1及以上版本,Maya2009及以上版本。 Popularhighlightsinclude: ‧CompositionandLayout ‧WorkingfromSketch ‧CreatingZSphereBase ‧AdaptiveSkins ‧CharacterPosing ‧Re-workingTopology ‧QuickShapingtheModel ‧CharacterInteraction ‧AddingMultiplePieceswithZSpheres ‧AppendingSubtools ‧AddingTemporaryMaterials ‧CustomAlphasandTextures ‧ExaggeratingFeaturesforAppeal ‧CreatingUVsinZBrush ‧Polypainting ‧ConvertingPolypaintstoTextureMaps ‧ExportingDisplacementMaps ‧ExportingNormalMaps ‧ExportingGeometryfromZBrush ‧ImportingGeometryintoMaya ‧3-pointLightingSetup ‧CameraPlacement ‧SubsurfaceScatteringEffects ‧ApproximationsforHigh-qualityDisplacement ‧UsingFinalGatherwithSubsurfaceScattering ‧AdjustingRenderStatsofObjects ‧RenderingScenesinMultiplePasses ‧OutputtingColor,Occlusion,andDepthPasses ‧CompositingMultiplePasseswithPhotoshop ‧Depth-of-fieldEffectstoFinalRender LessonOutline: 1.IntroductionandProjectOverview0:58 2.BuildingtheZSphereskeleton8:07 3.FinishingtheZSphereskeleton12:24 4.Positioningtheadaptiveskin5:53 5.Creatingthebasicshapes5:50 6.Redrawingthemouthtopology11:52 7.Addingtheeyes8:14 8.Sculptingthebody9:09 9.Shapingthetentacles7:45 10.Sculptingthemoutharea8:04 11.AddingthetonguewithZSpheres8:04 12.Shapingandsculptingthetongue6:07 13.Sculptingtheinsideofthemouth11:49 14.BuildingthefishwithZSpheres7:39 15.Detailingthefish10:49 16.Addingtheteeth8:28 17.Addingthesalivaandhair8:18 18.Previewingwithmaterials4:20 19.Polypaintingthesquidsbody10:48 20.Usingcustomalphastodetailthetentacles5:09 21.Paintingtheeyes4:21 22.Paintingthetongue5:42 23.Paintingthefish7:23 24.Detailingandpaintingtheground6:40 25.PreparingassetsforexportandcreatingUVs5:20 26.ExportingtexturesfromZBrush6:10 27.ExportinggeometryfromZBrush4:58 28.Exportingnormalanddisplacementmaps6:04 29.ImportingZBrushgeometryintoMaya6:18 30.AddinglightstoMayascene7:06 31.Addingmaterialstocharacterseyesandteeth9:16 32.Creatingsubsurfacematerialsforcharactersbody9:16 33.ConnectingcolormapstoSSSmaterials9:33 34.CreatingaSSSbackscatteringmapinZBrush11:14 35.BuildingSSSshaderforcharacterstoungue11:08 36.Adjustingrenderstatsofgeometryforproperreflectionsandrefractions9:07 37.Creatingpoolsofwaterunderthesquidcharacter10:55 38.Independentlycontrollingfinalgatherandreflectionresults5:51 39.Utilizingapproxinationsforhighqualitydisplacementeffects12:09 40.Finalizinglightsetup9:36 41.SettinguprenderlayersinMaya13:56 42.CompositingcolorandocclusionpassesinPhotoshop8:19 43.Addingdepth-of-fieldeffectsandretouchingimageinPhotoshop6:30 TotalRunTime:5:46:60 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=